Additional information
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
Card text
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Power / Toughness 3/3
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
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