Nowhere to Run [Duskmourn: House of Horror]

$0.60

1EnchantmentUncommonDuskmourn: House of Horror · #111
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Card text

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Additional information

Condition

Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged

Printing

Normal, Foil

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