Additional information
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
$0.50
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.
Rarity: U
Card Number: #111
Type: Enchantment
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
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