Additional information
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
$0.60
Card text
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
1: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Power / Toughness 6/3
| Condition | Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged |
|---|---|
| Printing | Normal, Foil |
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